
What is the need for normalizing a vector? - Stack Overflow
Reading Godot Game Engine documentation about unit vector, normalization, and dot product really makes a lot of sense. Here is the article: Unit vectors Ok, so we know what a vector is. It …
vector - Game enemy move towards player - Stack Overflow
Apr 12, 2010 · I'm creating a game in c++ and OpenGL and want an enemy to move towards the player. What is the best method of making game objects move towards other game objects, …
c# - What is a Vector2 and Vector3 in Unity? - Stack Overflow
Feb 1, 2019 · Vector's are mathematical models that model both direction and magnitude. A Vector2 is 2D, and a Vector3 3D. A vector2 (1,5) is a direction with the ratio of 1 part x, and 5 …
c# - How to calculate bounce angle? - Stack Overflow
Feb 21, 2009 · Where: u = (v · n / n · n) n w = v − u Here, v · n is the dot product of the vectors v and n. See the link for an explanation of how to compute it. The dot product n · n evaluates to …
c++ - Handling entities in a game - Stack Overflow
Jun 5, 2014 · As a small exercise I am trying to write a very small, simple game engine that just handles entities (moving, basic AI etc.) As such, I am trying to think about how a game …
Math used in 3D (Game) Engine Programming - Stack Overflow
Aug 24, 2009 · I'd like to get an idea what kind of math is typically necessary for 3D game engine programming? Any specific math (such as vector geometry) or calculation algorithms (such as …
Calculating actual angle between two vectors in Unity3D
Oct 30, 2013 · What do you mean by the shortest angle? There's only one angle between two vectors. The angle is usually calculated by (conceptually) moving from the first vector in an arc …
How to get the vector direction between two (p1, p2)?
Oct 24, 2013 · You may also want to know the magnitude of the vector, which could be obtained using the distance formula: sqrt(pow(v.q.x-v.p.x, 2)+pow(v.q.y-v.p.y, 2)); The two functions …
c# - Find a GameObjects Vector3 - Stack Overflow
Dec 14, 2015 · A gameObject 's Vector3 is its transform.position. So if you have a reference to it you can just use: Vector3 lastPosition = gameObject.transform.position; Or if the save script is …
How to move a GameObject for using a Vector2 in Unity?
I have a GameObject that I want to move in Unity. I want to move it by a fixed distance. I have tried using AddForce but the game object keeps on moving infinitely. Here is my code: Vector2