
What is the need for normalizing a vector? - Stack Overflow
Any vector, when normalized, only changes its magnitude, not its direction. Also, every vector pointing in the same direction, gets normalized to the same vector (since magnitude and …
vector - Game enemy move towards player - Stack Overflow
Apr 12, 2010 · I'm creating a game in c++ and OpenGL and want an enemy to move towards the player. What is the best method of making game objects move towards other game objects, …
c# - What is a Vector2 and Vector3 in Unity? - Stack Overflow
Feb 1, 2019 · Vector's are mathematical models that model both direction and magnitude. A Vector2 is 2D, and a Vector3 3D. A vector2 (1,5) is a direction with the ratio of 1 part x, and 5 …
c# - How to calculate bounce angle? - Stack Overflow
Feb 21, 2009 · Where: u = (v · n / n · n) n w = v − u Here, v · n is the dot product of the vectors v and n. See the link for an explanation of how to compute it. The dot product n · n evaluates to …
c++ - Handling entities in a game - Stack Overflow
Jun 5, 2014 · As a small exercise I am trying to write a very small, simple game engine that just handles entities (moving, basic AI etc.) As such, I am trying to think about how a game …
Calculate the bouncing angle for a ball/point - Stack Overflow
The "bounced velocity vector" v' is obtained from the original velocity v and the surface normal unit vector n with 2(n . v)n + v where . stands for the vector dot product. This is usually called a …
Math used in 3D (Game) Engine Programming - Stack Overflow
Aug 24, 2009 · 3D graphics programming requires a decent understanding of linear algebra. Vector math tutorial for 3D Computer Graphics is by far the best resource for learning vectors …
How to move a GameObject for using a Vector2 in Unity?
I have a GameObject that I want to move in Unity. I want to move it by a fixed distance. I have tried using AddForce but the game object keeps on moving infinitely. Here is my code: Vector2
Calculating actual angle between two vectors in Unity3D
Oct 30, 2013 · What do you mean by the shortest angle? There's only one angle between two vectors. The angle is usually calculated by (conceptually) moving from the first vector in an arc …
unity game engine - Rotation to Movement Vector2 - Stack …
Jun 17, 2018 · I have a 2D GameObject with a component of Rigidbody 2d, and I want to move it forward based on its rotation (Rigidbody2D.rotation - z angle). How can i create movement …