Lighting, movement, emotions! Unlock the power of Hailuo AI’s subject reference and Minimax engine to solve common challenges ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
Modifier to snap character feet to ground. I use it for turn-in-place animation like this. Open Skeletal Mesh used in animation you need to modify. For both legs, add tip sockets: attached to foot ...
The visual progress of realtime engines is ever increasing the bar for characters, and the request for digital human realism is following the trend. Transform characters into an array of different ...
In this article, we will compare the version control systems of Maya and Unreal, explore the key differences in file handling, and walk through a Git-based example using Anchorpoint. As more animation ...
RPG I've already put 10 hours into this upcoming RPG's demo because it has the best combat I've seen outside a FromSoft game AI Google's new AI 'world model' has seemingly spooked videogame investors, ...
MetaHuman is a framework developed by Epic Games that allows developers to create and animate realistic and expressive digital humans (MetaHumans). MetaHuman has now left early access and is now ...
Minecraft animation recreates GTA 6 trailer with stunning accuracy using Unreal Engine 5. Boranium Art’s attention to detail bridges the worlds of Minecraft and GTA seamlessly. Grand Theft Auto 6’s ...
Blockbuster Paris-set animation franchise Miraculous is already turning 10 and it’s up for some major expansions, including revamped designs and new characters in different cities, including Tokyo and ...
Unreal Engine 5.5 Shows Off New Improvements to Its Character Creation and Animation Systems ...
Epic Games’ Unreal Engine 5 (UE5) has brought no end of games to life. But now the game development engine is being applied to improve the anime production process. Japanese studio Tsumugi Akita Anime ...