In this workshop, we’ll explore the process of relighting a 3D environment in Unreal Engine, taking inspiration from Luminism ...
Xbox Game Studios subsidiary 343 Industries is changing its name to Halo Studios, and all future Halo projects will be built in Unreal Engine 5, including multiple new Halo games currently in ...
After unveiling new studio OnceLost Games in 2019, The Elder Scrolls series veterans Julian LeFay, Ted Peterson, and Vijay Lakshman went on to reveal The Wayward Realms – a fresh fantasy game they ...
Video game engines will never not be in the conversation, but in recent years, I don’t think it’s ever been so weird. Unity and Unreal are joining forces, announced today at Unite, Unity’s Annual ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
14% of leaders now use game engines for visualisation and 3D art, while 12% apply them in film and TV. Generative AI has shifted from experimental to business essential, with 70% of respondents using ...
Joe Grantham is a contributor from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With over ...
In a nutshell: Unreal Engine powers some of the world's biggest games, but its reputation has taken a hit as several high-profile releases stumble with performance issues. Epic CEO Tim Sweeney argues ...
TL;DR: Unreal Engine 5 revolutionized game development with advanced technologies like Lumen and Nanite, but many UE5-powered games in 2025 face performance and optimization issues across platforms.
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
Trade war uncertainty is forcing board and card game publishers in the United States to make tough decisions, putting the future of the industry in jeopardy. By Hannah Ziegler Every Monday night, ...
Frame pacing is an important part of stability in video games. New benchmarks for Wuchang: Fallen Feather reveal that when comparing new GeForce and Radeon GPUs, the AMD is actually more stable.