Unreal Engine 5’s cinematic tools are transforming how creators bring stories to life, blending real-time rendering with film-quality visuals. From mastering Sequencer to perfecting camera moves and ...
Creative Bloq on MSN
How BAFTA-winning Dispatch was made using Unreal Engine
Unreal Engine helped the superhero game's indie developer create and iterate faster.
If you’ve been wondering how Square Enix has managed to not only have a fast turnaround on a sequel to Final Fantasy VII Remake, but produce ports in a timely manner, it’s all thanks to the technology ...
Japanese games giant Square Enix has confirmed that it is continuing to use Unreal Engine 4 rather than the newer Unreal Engine 5 for the upcoming third part in its Final Fantasy 7 Remake series.
Naoki Hamaguchi, director on the Final Fantasy VII Remake project, has confirmed to GameSpot that the upcoming concluding chapter in the trilogy will utilise Unreal Engine 4, with the development team ...
UEDumper is a all in one Unreal Engine Dumper that supports Unreal Engine 4.19 - Unreal Engine 5.3.0 and a live editor, where you can view the generated SDK at runtime and modify the games' memory.
For Studio Wildcard's co-founder and development director, Jeremy Stieglitz, there's a "golden trio" of elements that need to come together to lure fans from its ageing but adored Ark Survival Evolved ...
The latest Borderlands 4 has upgraded the game in a huge way. EpicNNG made note of this upgrade on Twitter: Borderlands 4 has seemingly switched to a new version of Unreal Engine 5, bringing with it a ...
Gearbox senior project producer Anthony Nicholson shed light on one very big change they made to Borderlands 4. He said this in Shacknews’ one hour documentary on the game: So, some of the decisions ...
This plugin requires using UE5.4. This repository contains Unreal examples projects that demonstrate how to create advanced Interactive Applications using the ZED SDK and Unreal Engine 5. ZEDSamples ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
What just happened? Ray tracing was supposed to be faster and smoother on AMD's latest GPUs, yet some demanding games still struggle. A closer look now points to the real reason behind the ...
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