POCO stands for "Plain Old C# Object" or "Plain Old CLR Object", depending on who you ask. This library is a custom mapper for POCOs (map values of identical properties from one POCO to another POCO).
A Field System that enhances gameplay in Unity projects by facilitating the dynamic management of objects and tiles within grid-based environments. This is good for games that require a Grid Based ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results