Microsoft has unveiled Shader Model 6.10 in preview, introducing matrix math as a standard DirectX feature to enable neural ...
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Level up your VRChat world design with shaders
From glowing neon cities to cozy fantasy taverns, shaders can turn a basic VRChat scene into an unforgettable world. Tools like Poiyomi offer customizable toon, realistic, and stylized looks that ...
Abstract: Graph total variation (GTV) has been widely adopted for hyperspectral image (HSI) denoising. However, the fixed graph weights make it difficult to preserve or enhance important details.
Abstract: Texture recognition is a fundamental problem in computer vision and pattern recognition. Recent progress leverages feature aggregation into discriminative descriptions based on convolutional ...
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0} m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1} m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0} m_MaskMapRemapMax: {x: 1, y: 1, z ...
highp vec4 tex1 = zTexture(vec2(UV.x + (0.02) * sin(TIME * 3.0), UV.y + (0.02) * cos(TIME * 3.0))); highp vec4 tex2 = zTexture(vec2(UV.x + (0.01) * sin(TIME * 2.0 ...
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