This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
usage: train.py [-h] [--mesh MESH] [--lod LOD] [--features FEATURES] [--display DISPLAY] [--batch BATCH] [--fixed-seed] options: -h, --help show this help message and ...