If you’ve ever spent hours in Blender painstakingly sculpting 3D models, you know how tedious it can be to get every vertex, edge, and texture just right. That’s exactly why I was curious to try Tripo ...
Abstract: Dynamic 3D point cloud sequences serve as one of the most common and practical representation modalities of dynamic real-world environments. However, their unstructured nature in both ...
Abstract: 3D scene graph has emerged as a powerful high-level representation of the environment, and is considered a prerequisite for long-term autonomous robotic operations. However, building rich ...
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