Today NVIDIA announced a new driver release bringing compatibility with its latest Gameworks VR 1.1, which in turn brings with it multicast GPU acceleration for OpenGL applications. NVIDIA’s Gameworks ...
Two new announcements from the Team Green front as we head into the holidays. Nvidia's 361.43 driver has just dropped, with two significant updates inside it, though only one will be of immediate ...
“Cubic” QuickTime VR movies have gained a foothold in the real estate market as Pangea Software Inc. on Friday announced the release of PangeaVR, a Web browser plug-in designed to speed up the display ...
This version, R370 U2, provides improved framerate consistency in VR games and applications with the Quadro Series P6000/P5000 graphics cards. This driver is from the R370 Quadro New Feature [QNF] ...
Just before Christmas Valve said they wouldn't be running their Steam Dev Days conference this year, instead they'd be having a "larger than usual presence at GDC". Looking through GDC's recently ...
I am beginning a new project that will use OpenAL and OpenGL to produce a fairly simple VR environment. Since neither OpenAL nor OpenGL are object oriented, does it make sense to still use an OO ...
When Vulkan first hit the scene back in 2015, it was all over the place in terms of hardware and software support. Now that more parties have begun implementing and using it, however, things are ...
We’re finally diving deep into the virtual reality revolution, as some might put it, with hardware and software products aplenty on the market, and resources pouring in to spur on innovations. However ...