The entire Fallout franchise has fantastic worldbuilding, to where it's actually hard to pick a single game that does it the ...
Ahmad is a video game fanatic. He always carries his PSVita with him wherever he goes so he can play Metal Gear Solid on the go, and his socials are filled with gaming news. He also lifts weights ...
Chad Thesen is a passionate fan of anime, video games, series, and films (Both animated and live-action). Many years of experience have left him with a deep knowledge of these mediums' intricacies and ...
Game Rant on MSN

Oldest Open-World Games

Courageous Perseus is one of the earliest RPGs to show how an open map, real-time combat, and free exploration could work ...
There are quite a few excellent open-world games out there today. I have poured countless hours into games like Red Dead Redemption 2 and Breath of the Wild, but there are a lot of older open-world ...
Look, we’ll be the first to admit that open world games are EVERYWHERE, and that’s not always a good thing. The genre has become saturated, and you NEED to be willing to push through all the side ...
Ahmad is a video game fanatic. He always carries his PSVita with him wherever he goes so he can play Metal Gear Solid on the go, and his socials are filled with gaming news. He also lifts weights ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Sonic the Hedgehog made a bold choice in the early 2000s to follow Mario and enter the 3D world of ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Nintendo completely changed the game when it made The Legend of Zelda: Breath of the Wild. Not ...
Grand Theft Auto Rockstar co-founder Dan Houser left the studio because of how long GTA 5 and Red Dead Redemption 2 took to make: "I don't know if I had another one of those games in me" Red Dead Red ...
The 3D platformer is quintessentially Nintendo. As famous as games like Crash Bandicoot, Spyro, and Astro Bot are, they all live in the shadow of (and often owe a debt of gratitude to) the big N.
Before open-world games turned into vast photorealistic sandboxes dotted with quest markers and real-time weather systems, they existed in a cruder but no less ambitious form. Back when limitations ...