Classes, structs, and records are fundamental concepts in C# programming. Each is a different kind of type, with different features, capabilities, and limitations. To make matters more confusing, they ...
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When building applications, you often come across objects that are quite expensive to create. In some scenarios, the cost of creating new objects is high enough to impact application performance. Here ...
So I'm whipping up something quick and dirty for a work project. I've got a C# class that is all string types, nothing fancy, and once the item is created it gets serialized with the new ...