So you’ve built your Gothic castle-it’s time for your hero to dash into play and defend the battlements. Your gaming engine supports skeletons, an animation system called Inverse Kinematics (IK), and ...
We’ve seen wondrous advancements in video game animations – and associated technologies – over the last decade, but, as fidelity increases, it becomes increasingly glaring when movements feel ‘off’; ...
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At a time when most video game characters looked and moved like crude stick figures, Prince of Persia introduced a hero who ran across the screen and leaped between platforms with incredible fluidity ...
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—Animation patterns will become variable! In previous RPG Maker titles at its default state, character animations were limited to a maximum of three patterns due to various design limitations. In RPG ...
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